Machinarium is a point-and-click adventure. No, really. It’s a point and click adventure. The old-fashioned sort, where one screen can keep you stumped all weekend, where having a notepad to hand is a good idea and where every door and hatchway is guarded by some fiendish puzzle. As amusing as Telltale’s Sam & Max games have been, a few hours in Machinarium’s arcane steampunk world makes you realise just how far the genre has wandered from its traditionally ruthless roots.
It’s the tale of an adorable little robot, cast out from a mechanical city by accident. He must find his way back home, rescue his girlfriend and prevent a gang of robot hoodlums from setting off a bomb. Inventory puzzles are the game’s main currency, but it has a refreshing disposable take on this old genre standard. Once a puzzle is overcome, items are automatically discarded, so there’s none of the inventory bloat that other adventure games suffer from. It’s a streamlined procession of smaller brain-teasing chunks which lead seamlessly into one another while keeping their mysteries neatly separated.
To begin with, the influence of Samorost – the earlier Flash game by creator Jakub Dvorsky – is hard to miss. Puzzles are restricted to just one screen, calling to mind the familiar truncated explore-and-click aesthetic of old, and it doesn’t take long to work out the sequence of actions needed to shunt your robot pal a little closer to his goal.
Things soon open out though, and in doing so some of the game’s oblique nature begins to act against it. Having snuck past the gates, and been unceremoniously incarcerated by the bullying robot bad guys, escape leads you into the city proper where puzzles begin to stretch across multiple screens, piling on top of one another like waffles. Working out where to start unravelling the sequence of cause and effect becomes more of a problem, and the game’s strict limits on what you can investigate make progress even harder.
65-minute Machinarium Original Soundtrack from acclaimed composer and musician Floex and 121-page Machinarium digital art book with design drawings by creator Jakub Dvorsky. Full game sold separately. Soundtrack (mp3+flac) and art book (pdf) files will be located in the following folder upon installation. Machinarium is independent adventure game developed by the makers of popular web-games Samorost and Samorost2. This patch includes numerous fixes. Machinarium launched in 2009 and is a quirky puzzle game that uses a point and click interface. This old point and click style approach gives it a feel similar to many classical games in the genre and brought fresh life into a genre that was rarely touched upon in modern times before Machinarium and the games it inspired.
Unlike other point-and-clickers, where you can mouse over everything on-screen to see what can be interacted with, Machinarium only lets you tinker with things that are within reach. Your robot chum is flexible as well, capable of scrunching down to floor level or expanding upwards to reach higher locations. Checking each location for useful features therefore becomes a question of painstaking exploration, making sure that every possible combination of position and height has been exhausted in order to clear each location of every usable trinket.
There is, thankfully, a two-tier hint system available. The first option – a lightbulb icon – simply gives you a broad clue as to what you should be trying to do. Like all in-game information, it’s presented as a doodle with no further explanation.
If that’s not enough, you can access the walkthrough book, which spells out the exact steps required in a sepia comic strip. This information must be earned, however, by playing through a short mini-game in which you guide a key through a Defender-esque cave to a keyhole. It’s hardly taxing, but it is intrusive enough to make you think twice about reaching for the answers too quickly. I found that sometimes it would kill you as soon as you started, while other times the key would be left floating in an empty void with no end in sight. If that’s punishment for abusing the system, it’s never explained.
Such helping hands are a luxury in the early stages, but become harder to resist as the puzzles begin to overlap. Often, checking the basic hint offering is the best way to find the start of a puzzle thread, rather than traipsing around working out which of the numerous puzzles available can be tackled first. When the puzzle in question involves putting a cat up a didgeridoo, it’s clear that finding the solution through trial and error won’t be achievable for everyone.
A downloadable game for Windows and macOS
The ground starts shaking, light bulbs are breaking - and something rather unusual is happening right behind the walls of your very room. Equipped with nothing but wit and courage, you slowly descend into a world inhabited by avian folk and seemingly deadly furniture monsters.
From the creators of indie classics Machinarium and Samorost comes Creaks, a new puzzle adventure game that delights the senses with its hand-painted visuals, precise animation, eerie sounds, and an eclectic original score from Hidden Orchestra. Proceed at your own pace at figuring out the solutions to dozens of carefully designed puzzles, explore the mansion for hidden paintings and uncover the great secret.
Creaks is best enjoyed with a controller and a good pair of headphones.
|Tags||2D, Atmospheric, Exploration, Mystery, Puzzle-Platformer, Surreal, Unity|
Machinarium & Creaks Bundle Download For Mac Download
In order to download this game you must purchase it at or above the minimum price of $20 USD. Your purchase comes with a Steam key. You will get access to the following files:
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Machinarium & Creaks Bundle Download For Mac Os
I have not played it yet, however I was waiting since Samorost 3 (2016) for another game from you, and I hope it wasn't for nothing. I love your games, they inspired me to get into gamedev. Thank you.
Machinarium & Creaks Bundle Download For Macbook
Y'ever just open a game and immediately have a spiritual awakening from deep inside your person?
I'm loving this game, but I am stuck on what I think is a bug (Mac OS). Scene 28 - I cannot move the lamp. I've watched some youtube walkthroughs, and everyone just walks in and moves the lamp. It won't move for me. Is this linked to some earlier achievement or painting?
This reminds me 'Machinarium' at the first glance.
Edit: I just noticed the developer name - Amanita Design 😅
An absolutely 'master piece' of game design, so fine hand drawing graphics, challenging and well balanced puzzles... and a gorgeous sound and music from hidden orchestra. I really loved discover and enjoy all these little details on the background, how narrative is presented and that 'Where the Wild Things Are' vintage style.