Myst is a franchise centered on a series of adventure video games.The first game in the series, Myst, was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. Riven, the sequel to Myst, was released in 1997, and was followed by three more direct sequels: Myst III: Exile in 2001, Myst IV: Revelation in 2004, and Myst V: End of Ages in 2005. Cyan’s “Myst V: End of Ages” demo is now available for Mac OS X users only, TUAW reports: There are more interactive elements in this version than the original, which my 1.25ghz iMac seemed.
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|Myst V: End of Ages|
Also known as: Myst V: Koniec wieków (PL)
This game has unused animations.
Myst V: End of Ages is, true to its name, ostensibly the final game in the Myst series. That said, the game is mostly composed of unused Uru concepts. Cyan had ended up in a bad place financially following the shutdown of Uru Live and disappointing sales of the single-player version, and so development of Myst V was rushed.
- 2Unused Graphics
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There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Animations; screenshots of it placed in-game.
At some point in development, an urwin (a creature later appearing in Uru Live) was going to be present in Direbo. Unfortunately, due to time constraints, it was never fully implemented before the game was released.
Amongst the textures for Direbo is the urwin texture used in Negilahn in Uru Live. The dat folder also contains an urwin model (Direbo_drboUrwinShape.prp) and associated idle and walking animations (Direbo_UrwinIdle.prp and Direbo_UrwinWalk.prp). There is also unfinished code for spawning the urwin (drboUrwin.py), haphazardly copied and pasted from the code for spawning Bahros.
Present in the textures for Descent is this texture from Uru. It isn't used in this game.
Also in the Descent texture file is this texture, showing, as per its name, many assorted books. It too goes unused, though this texture does not appear to be from Uru.
The textures for the pelicans contain a fair amount of unseen content.
A version of the flag on Fighter Beach with the symbol outlined. A certain pre-release screenshot in the game's Prima Official Game Guide shows this version being used instead of the basic version.
A prototype slate pedestal is present in the texture files of Direbo and Noloben.
A pre-release screenshot exists showing the prototype pedestal being used in Todelmer.
This texture is present in the texture files of Noloben, Laki'ahn, and Myst Island.
The texture used for the editable journal in Uru. The player journal in Myst V uses a different texture (which also later appeared in Uru Live in its originally intended context).
When viewing a book, this texture would be used as the default cover if no other texture was specified. This can't occur in the game.
xplayerguicomponents*40#0.hsm (partially unused)
The '>chat' icon is left over from Uru Live, and is unsurprisingly not used in Myst V.
Parts of the avatar customisation GUI from Uru still remain in this game, despite the fact that this game does not have avatar customisation. Additionally, an early logo for the game can be seen, from when the project's working name was Sasquatch.
The textures used for Uru 's in-game menu are still present in this game, though unused.
- A Slate has been placed, and because of that a link is created. Use it!
An unused Esher line. The 'glbl' indicates that there are multiple Ages that the sound could have played in. There is a corresponding video (right) for Esher's face while saying the line, though there is no associated animation data for Esher's model. There are also no corresponding subtitles for this line, in any language. Trivia: Cyan quoted this line on their website.
There are also corresponding French, German, Japanese, Russian, and Spanish translations of the line (though no Italian or Polish):
- Une Ardoise a été mise en place, par conséquent une liaison a été établie. Utilise laǃ
- Eine Steinplatte wurde platziert und dadurch ist eine Verbindung entstanden. Benutze sieǃ
- Плита возложена на пьедестал, и теперь портал открыт. Воспользуйся им.
Myst End Of Ages
- Se ha colocado una pizarra, y debido a ello se ha creado la conexión. ¡Utilizala!
Myst For Mac Free
There is a single unused journal in GlobalEnglish.loc (and the corresponding translation files), named TestBook. The journal specifies the texture 'xUruX2CreditsJournalCover*1#0.hsm' as its cover – this texture can't be found in Myst V 's files, but is instead the cover of the credits journal from Uru: The Path of the Shell.
The French and Italian translators blanked the XML tag containing the journal in their translations, and the Japanese translator left it in English. On the other hand, the German, Spanish, Polish, and Russian translators decided to translate it fully or partially, with the German translator also using it to test non-English characters.
A mockup of the journal's text in-game (by replacing the text of one of Yeesha's journals)
The texture from Uru: The Path of the Shell which is specified as the cover. The texture would be stretched in-game to fit.
Myst V Review
Unused 25th Anniversary Icon
Myst V: End Of Ages For Macular
As with the other games that received updates for Myst 's 25th anniversary (with the exception of realMyst: Masterpiece Edition), the game's Myst 25th Anniversary Update added an unused '.ico' file in the main directory, named EndOfAges.ico. Like the unused icons in the other games, this icon file is actually just a renamed PNG file, not an ICO file. Additionally, like the Uru: Complete Chronicles icon, this image is 255x256.
|The Myst series|
|Mac OS Classic||Myst (Masterpiece Edition) • Riven|
|Windows||Myst (Masterpiece Edition) • Riven • realMYST (Masterpiece Edition) • Myst V: End of Ages|
|PlayStation||Myst • Riven|
|Mac OS X||realMYST (Masterpiece Edition) • Myst V: End of Ages|